

You load the JSON txt file with where StateMachine1 is the filename (.txt is appended automatically).ĭefine your variables with cutoffs (and sometimes you'll want a min and max). Įnable debug mode with or disable debug mode with Use The JSON Validator to verify that your JSON is correctly formatted. The dialog uses a trigger to load the config JSON txt file. click on StateMachineExample1 (probably at the end, the thumbnail is a picture of Zelda)Ĭheck the example for how to use it.click the choose character button on the left side of the menu.open the bottom menu (press Y on your keyboard).wait for SDT to finish loading all the mods.now run sby_loader_pack_11_545d/play SDT Loader.add StateMachineExample1:StateMachineExample1 to sby_loader_pack_11_545d\Loader5.45\Mods\CharacterFolders.txt.from SDTStateMachine, put the StateMachineExample1 into sby_loader_pack_11_545d\Loader5.45\Mods\.add statemachine/statemachine.swf to the bottom of sby_loader_pack_11_545d\Loader5.45\Mods\$INIT$\Mods.txt.from SDTStateMachine, put the statemachine folder into sby_loader_pack_11_545d\Loader5.45\Mods\$INIT$\.download zip of SDTStateMachine (or use git clone if you know how).add HuniePopAudioTriggers v1.11/HuniePopAudioTriggersv1.11.mod to the bottom of sby_loader_pack_11_545d\Loader5.45\Mods\$INIT$\Mods.txt.extract the HuniePop Audio Triggers zip file into sby_loader_pack_11_545d\Loader5.45\Mods\$INIT$\.add MoreTriggers v2.2/MoreTriggersv2.2.mod to the bottom of sby_loader_pack_11_545d\Loader5.45\Mods\$INIT$\Mods.txt.extract the MoreTriggers zip file into sby_loader_pack_11_545d\Loader5.45\Mods\$INIT$\.add SDTDialogueActionsv4.08.swf to the bottom of sby_loader_pack_11_545d\Loader5.45\Mods\$INIT$\Mods.txt.save SDTDialogueActions swf file in sby_loader_pack_11_545d\Loader5.45\Mods\$INIT$\.
